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Old Apr 05, 2007, 12:24 PM // 12:24   #21
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#2. Without a shadow of a doubt.... there is NOTHING wrong with Soul Reaping. It isn't as if most of the energy gained from it is pooled for later or anything... and it isn't as if there is constantly something dying nearby in all circumstances either. Just because some folks have found clever ways to use it in PvP is no reason to nerf it.... as it isn't even that overpowered. Necro skills are still unspammable thanks to recharge time, and I find that I end up energy-limited in PvE enough besides. That is to say nothing of health-sacrifice.


The crazy thing is that the lowering price of minion skills along with this is just going to mean that Curses necros are getting heavily nerfed while MMs are barely influenced at all. And to think I never used to have trouble taking down a MM with my SS ...

The game becomes ever more unbalanced.
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Old Apr 05, 2007, 04:19 PM // 16:19   #22
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I dunno. The change is completely unnecessary in PvE but pretty much mandatory in PvP. My general exploration build will likely be unaffected but my MM build will probably suffer alot. Animate Bone Fiend costs 25 energy and SR allows me to have enough energy to make another BF by the time the skill rechrages(most of the time anyway). SR is just ok in most PvE situations. If a large mob dies and your energy bar is full then you don't benefit at all from those deaths. Elite areas are the places where SR actually matters(does Tomb count?). In short, early and mid game areas won't really be affected but end game and elite area will likely see a big difference.

I guess I choose option 3. Spirits provide only half the energy and so no Necro really counts on the energy they provide.
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Old Apr 05, 2007, 04:27 PM // 16:27   #23
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#2, there are more ways to kill a team than to put e-denial on them. be creative!
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Old Apr 05, 2007, 04:33 PM // 16:33   #24
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Option 2 times 100!
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Old Apr 05, 2007, 04:49 PM // 16:49   #25
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4: It should have been done well over a year ago. But have no fear! After all, colossal whine posts did get the AoE "nerfs" rolled back...right?
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Old Apr 05, 2007, 05:06 PM // 17:06   #26
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Given that the SR change isn't actually in play yet, can we kindly hold off bitching about it till we actually know how it's going to work?
As a side note it doesn't say you only get energy every 5 seconds, it says now only provides Energy at a MAXIMUM rate of once every 5 seconds (emphasis mine). Personally, I take that to mean all other times you get energy like a spirit died, half the normal amount, NOT ZERO.
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Old Apr 05, 2007, 05:11 PM // 17:11   #27
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Here's the problem:

SR is exploited in PvP.

SR is vital in PvE.

Balance conundrum.

And if things are going to be as bad as I think they're are, then I'll go with #3. But I'm going to wait until after the test weekend to finally conclude my decision.
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Old Apr 05, 2007, 05:19 PM // 17:19   #28
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1) extra text to get past filter.
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Old Apr 05, 2007, 05:25 PM // 17:25   #29
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I am with the others in saying its a little premature to be making an opinion until the change has actually taken effect. My 2 cents worth is that it should either be left alone (it has been the same for years and only recently become a problem, not likely). Or restrict the change to PvP only because apparently they can't behave themselves...I know it gets boring killing the same players over and over but come on guys...creative "abuse" hurts both sides of the game.
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Old Apr 05, 2007, 05:26 PM // 17:26   #30
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Soul reaping wasnt broken in pvp except by spammers of Monk and Ritualist skills.

The real problem is the relationship of healing and protection to damage in this game that forces all kills to be spike.

A couple of months ago, players suggested nerf to divine favor but instead anet trashed inspiration energy and divine boon and introduced an expansion with more powerful skills. The problem seemed to be solved but it wasnt solved, and its apparant now that the community decided that Necormancer and ritualist energy generation solves the problem.

I choose Number 4: anet needs to go back to the drawning board.

My Solution:

(1) Nerf healer's boon's specs at zero divine favor
(2) Bring Back Mantra of Recall and other inspiration energy. Bring back offering of Blood.
(3) Dont Nerf GoLE
(4) Reduce Energy gained from spirit to 1 energy for every 7 points placed in soul reaping
(5) Rebalance Spawning (not Soul reaping) somehow that spawning increases the utility of non-spirit ritualist skills somehow.

In other words, restore the rough parity of energy managment among the casters and balance around that. I believe that with today's good elite options (ZB, DH, SoR, SoD, RC, BL), a monk wouldnt automatically be a mantra of recall, and in any case, assassin buffs and new melee classes and skills dictate that casters need additional energy managment just to keep viability.
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Old Apr 05, 2007, 07:11 PM // 19:11   #31
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Vote for #2
can I vote several hundred times?
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Old Apr 05, 2007, 09:53 PM // 21:53   #32
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i vote #2 for PvE and #3 for PvP (hey we might as well try to keep the little ones that play PvP off us for awhile. off those of us who enjoy the game as is without nerfs)
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Old Apr 05, 2007, 10:12 PM // 22:12   #33
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3) Leave it, but disallow energy from spirits entirely.

+ other people's minions as well. :]
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Old Apr 05, 2007, 10:17 PM // 22:17   #34
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I say no energy from spirits, possibly cut minions to half SR return. The update is in place now. Ick. People are worried about PvE MMs, but I'm more concerned about my nonminion builds.

I understand and respect the issues with SR in PvP, but, um, this really hurts in PvE. And yes, I use e-management skills in my builds.

/thumbsdown
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Old Apr 05, 2007, 10:35 PM // 22:35   #35
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It's working on my nerves that all the replies i see in favor are the ones like "It was too overpowered in PvP" blabla...
The game is not only about PvP...Grow up ffs.
"Balance" is a phenomenon that makes something work in BOTH arms of the game... Not only one.
Remove the spirits benefit and we're all happy.
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Old Apr 05, 2007, 10:50 PM // 22:50   #36
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For the sake of choosing one, I'll choose 3.

However, there's no way to really know how this change is actually going to affect soul reaping or at least to what extent its going to affect it.
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Old Apr 05, 2007, 10:57 PM // 22:57   #37
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Disallow energy from spirits entirely, they shouldn't have "souls". Also, I think they nerfed it a bit into the ground for PvE here. Somewhere I read a suggestion that sounded good: For each attribute point you have in SR, and each time a non-spirit thing dies, give one second of +3 energy regen. That way it's constant, and there's a cap. That should do for MMs, yet make it not so insane in PvP. Either way, I'm just happy the scrubs that use necros in HA can no longer be noobs and farm fame. Too bad it's been going on for so long and they already got r9 off it.
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Old Apr 05, 2007, 11:11 PM // 23:11   #38
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yeah just get rid of energy from spirits, should make em happier. ( if any devs or moderaters see what weve been agreeing on, please take into accout that what we have been saying is that we will comprimise and will agree on the spirits. please take our comprimise, it will make both sides happier and we can all enjoy our necros better. -Spartan117)

PS. we are being reasonable, there are alot of rits that use spirits and necros do gain energy from it, if any devs or moderators do read my post, please try and have it set to that if SR has to be nerfed. we are like i said, being very reasonable.-Spartan117

PSS. i wasnt joking if you did only have it as a test that i would start learning to program for games and prolly Anet. (take that into account as well please)
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Old Apr 05, 2007, 11:24 PM // 23:24   #39
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Put in a 2 vote for me.
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Old Apr 05, 2007, 11:33 PM // 23:33   #40
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Well my vote still stands for #3. Even more so after the testing.
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